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Kinect Adventures

Kinect Adventures was my first venture into UI for console games. Another passion project. It was an incredible opportunity designing a completely new interaction model for games. It did not come without its challenges. In fact, our original interaction model was scrapped 3 months prior to shipping. The work on these screens is the collaboration of a very talented team with whom it was my privilege to be a part of.

Key responsibilities

  • Wireframes (Illustrator)

  • User flow charts (Visio)

  • Comp Creation (Photoshop)

  • Pre-visualizations (Flash)

  • Icon design (Illustrator/Photoshop)

  • Art integration (Unreal)

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