top of page
Star Wars: Uprising
SUP was the second Star Wars project that I had the opportunity to work on. Built on the foundation of Spirit Lords, it too was an RPG for mobile but with a deep economy and multiple systems to encourage player engagement. As the leader of a talented UX/UI team the bulk of my responsibilities were setting the art direction for the UI and providing feedback to design. I also managed the UI implementation in Unity.
​
Key responsibilities
-
Wireframes (Illustrator)
-
User flow charts (Visio)
-
Interactive prototype (Axure)
-
Comp Creation (Photoshop)
-
Pre-visualizations (Flash)
-
Icon design (Illustrator/Photoshop)
-
Screen Implementation (Unity)
-
Team Management (4 people)
bottom of page