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Star Wars: Uprising

SUP was the second Star Wars project that I had the opportunity to work on. Built on the foundation of Spirit Lords, it too was an RPG for mobile but with a deep economy and multiple systems to encourage player engagement. As the leader of a talented UX/UI team the bulk of my responsibilities were setting the art direction for the UI and providing feedback to design. I also managed the UI implementation in Unity. 

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Key responsibilities

  • Wireframes (Illustrator)

  • User flow charts (Visio)

  • Interactive prototype (Axure)

  • Comp Creation (Photoshop)

  • Pre-visualizations (Flash)

  • Icon design (Illustrator/Photoshop)

  • Screen Implementation (Unity)

  • Team Management (4 people)

SWU - Logo
SWU - HUD
SWU - Data Broker
SWU - Data Broker Items
SWU - Mission Car
SWU - Items Received
SWU - Select Mission
SWU - System Menu
SWU - Mission List
SWU - Selected Mission
SWU - Mission Difficulty
SWU - Guaranteed Rewards
SWU - Possible Rewards
SWU - Requirements
SWU - Mission Complete
SWU - Looking for Group
SWU - Multiplayer Invite
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