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Projects

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Out Of Time

Manticore Games

UX/UI Director

Led a team of three designers in defining and executing the UX/UI vision for Out of Time, a multiplayer co-op roguelite. Established the game's visual direction, guided UI and branding efforts, and partnered with product and engineering teams to shape player-facing features. Contributed to logo design, created interactive prototypes, oversaw implementation in Unreal Engine, and directed the design and development of the game's marketing website.

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Contact

For design inquiries call, email or fill out the form below.

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Contact

For design inquiries call, email or fill out the form below.

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