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Projects

Out Of Time
Manticore Games
UX/UI Director
Led a team of three designers in defining and executing the UX/UI vision for Out of Time, a multiplayer co-op roguelite. Established the game's visual direction, guided UI and branding efforts, and partnered with product and engineering teams to shape player-facing features. Contributed to logo design, created interactive prototypes, oversaw implementation in Unreal Engine, and directed the design and development of the game's marketing website.

Contact
For design inquiries call, email or fill out the form below.

Contact
For design inquiries call, email or fill out the form below.
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